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For a similarly named zombies map, see Kino der Toten.
Nacht der Untoten
Nacht der Untoten
The splash screen for Nacht der Untoten.
Previous level Tutorial (iOS/Android)
Mob of the Dead (chronologically)
None (in-game)
Next level Verrückt
Game Call of Duty: World at War
Call of Duty: Black Ops
Call of Duty: Zombies
Call of Duty: Black Ops II (as an easter egg in Green Run)
Character Unknown group of marines (World at War)
Tank Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen (Black Ops)
Team Marines (World at War)
Original Characters (Black Ops)
Date c. World War II era (1939-1945)
Objective Survive for as long as possible against limitless waves of the Undead
Enemies Zombies
Console codename nazi_zombie_prototype (World at War)
zombie_cod5_prototype (Black Ops)
Multiplayer map Airfield
Zombies map Green Run
Campaign level Hard Landing
"You drove them deep into the heart of the Reich. You thought they were dead. You were wrong."
— Level description

Nacht der Untoten (German for Night of the Undead), also known as Night in the Rezurrection poster, is the first (chronologically, the third) Nazi Zombies map featured in Call of Duty: World at War and the Zombies game mode. It was then released on the Hardened Edition and the Prestige Edition of Call of Duty: Black Ops as well as on the Rezurrection map pack on August 23, 2011. A structure resembling that of the building in Nacht der Untoten appears in the Call of Duty: Black Ops II map Green Run. Chronologically, it is the third Zombies map after Origins and Mob of the Dead.

Nacht der Untoten is located in an abandoned bunker where up to four players must defend themselves against an infinite number of waves of the undead for as long as possible.

Rooms Edit

Nacht der Untoten contains only three rooms: the Starting Room, the Help Room and the Upstairs Room. The cost to gain access to these rooms are 1000 points each.

Starting RoomEdit

The Starting Room has five windows where the zombies can breach through and that can also be boarded up. It is the largest and the most open room on the map. The first is the door to the right of the largest window and has the word "Help" written on it (The letter P is unfinished, so that it reads Hell). It leads in to the "Help Room". The other path is through the pile of debris located towards the stairs at the center of the room, this path leads upstairs.

Added in Call of Duty: Black Ops, the Perk-a-Cola Mule Kick is available in this room for 4000 points.

Help RoomEdit

File:Zombie music box.

The Help Room has two windows and a wall that leads into a dead-end cave that can be boarded up. It is slightly smaller than the Starting Room, and has a radio (which plays music when knifed or shot). Weapons avaliable inside include the Mystery Box, the Double-Barreled Shotgun, and the Thompson. The only path leading away from this room (aside from the "Help" door) is the debris blocking the path to the upstairs room. 

Upstairs RoomEdit

The Upstairs Room has four windows and a slight elevation advantage. It is the same size as the Help room, but includes more rubble and debris surrounding the located area, so it is harder to maneuver around this room. This room includes the Sawed-Off Double-Barreled Shotgun w/ Grip, BAR, M1897 Trench Gun, the Sniper CabinetStielhandgranates and the M2 Flamethrower (iOS version only). 


Starting Weapons
Off-Wall Weapons
Sniper Cabinet

Once players have opened up the Upstairs Room, near the Trench Gun buy zone, there is a large cabinet which will give players a Scoped Kar98k for 1500 points. Opening the cabinet will buy the rifle at the same time, so it is important to not open it while holding a valuable weapon. Due to the unreasonably high price and low effectiveness of the Scoped Kar98k, it is very rare to see a player open this in a game. In the iOS version, the cabinet costs 2000 points and gives the player an M2 Flamethrower. On this version, it is a good option to open the cabinet as the M2 Flamethrower is significantly more effective against zombies than on consoles or PC.

iOS Weapons

Mystery Box WeaponsEdit

Call of Duty: World at War
Call of Duty: Black Ops


Perk-a-Cola Machines

Call of Duty: Black OpsEdit

A remastered variant of Nacht der Untoten is available in Call of Duty: Black Ops if the player has purchased the Rezurrection map pack or the Prestige/Hardened Edition of the game. The map remains largely unchanged, although the zombies are significantly advanced, Cold War-era weapons are now available in the Mystery Box instead of the World War II weapons (including the Monkey Bomb and Thundergun), the Mule Kick Perk-a-Cola is now available, and the characters are now Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen instead of the unidentified Marines. The radio in the "Help Room" also now plays different music, mostly the Dead Ops Arcade soundtrack.

Call of Duty: Black Ops IIEdit

The bunker from Nacht der Untoten makes a cameo appearance in the Call of Duty: Black Ops II Zombies map Green Run on TranZit. The structure can be found within the cornfield, and Denizens do not spawn inside or around the bunker. There are two entrances, one is the window to the left of where the Kar98k used to be bought and the other is to the right of the Kar98k. The Help Room is blocked by debris and the stairs have collapsed, making it only possible to stay in the starting room. It should be noted that while the structure from Nacht der Untoten is reused, this is not in fact the actual location of the canonical map, as there are many different features to the structure of the building, as if it were actually a warehouse instead of a Japanese bunker. A part for the Thrustodyne Aeronautics Model 23 can be found here, as well as the radio for the NAV table if it doesn't spawn in the Diner. Also the windows cannot be rebuilt, but zombies are able to spawn near the windows and climb over them.

Call of Duty OnlineEdit

Nacht Der Untoten reappears as a remade version in the game mode Cyborg Rising. Everything is mostly the same except for characters instead of the Marines, the details, and the zombies, and the overall feel and look of the map.


  • On Treyarch's official site, the Mysterious Radio Transmissions Intelligence says "Ever since the second outbreak at Nacht der Untoten..."
  • This is the only Zombies map that shows a countdown for the Insta-Kill and Double Points power-ups, although this only applies to Call of Duty: World at War and Call of Duty: Zombies.
  • There is a radio inside the Help Room, next to the Mystery Box, that can play music if the player knifes or shoots at it. It can play various tracks, such as the Black Cats soundtrack, the Red Army theme or the Königgrätzer Marsch.
  • The trucks outside cannot be destroyed in Call of Duty: Black Ops but can be destroyed in Call of Duty: World at War.
  • This is the only Zombies map to appear in all three games of the series that feature the Zombies game mode (only if counting the cameo on Green Run).
  • "Ascend From Darkness", one of the messages written on the wall, is also one of Viktor Reznov's steps to escape from the Vorkuta prison.
  • The same layout is used for the game mode DEAD RISING in Call of Duty Online.
  • This map, Farm, and Bus Depot are the only maps to feature one Mystery Box spawn.
Call of Duty: World at War
  • The bunker is similar to the bunker in the multiplayer map Airfield and in the campaign mission "Hard Landing".
  • This is the only map where the zombies do not attack the player through a barrier.
  • The song heard during the 'Game Over' sequence is "Lullaby for a Dead Man".
  • The Thompson price incorrectly states that it costs 1500 points for the weapon, while it is actually 1200. The same goes for Call of Duty: Zombies.
  • A glitch involving zombies and barriers may occur in rounds between three and ten. Zombies will pass "built barriers" like if nothing were there. This can also happen while the player is in the process of repairing a barrier. This does not apply for crawlers.
Call of Duty: Black Ops
  • The same zombie models in Kino der Toten are used.
  • The menu image of Nacht der Untoten, along with the other three Call of Duty: World at War maps, is used in the loading screen for Kino der Toten on Call of Duty: Black Ops in the style of a comic strip.
  • There is an instrumental musical easter egg called "Undone" composed by Kevin Sherwood that can be activated by shooting a few of the red barrels outside of the starting room.
  • Teaser art shows a Russian firing akimbo Makarov's, which is not possible in game.
  • There is only one perk in this map, which is Mule Kick. The perk will always be there as long as you're connected to the internet.
Call of Duty: Zombies
  • The PPSh-41, the unscoped PTRS-41, and the Type 100 are available through the Mystery Box.
  • The players can hear their characters speak by getting three ("I'm gonna bust some heads!"), five ("Back in the dirt!") or seven ("Kick ass!") headshots in a row.


Call of Duty: World at WarEdit

Call of Duty: ZombiesEdit

Call of Duty: Black OpsEdit

Call of Duty: Black Ops IIEdit


Call of Duty: World at WarEdit

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Call of Duty: Black OpsEdit


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